> You can set the volume (set volume) depending of a tagged sound depending on your needs (e.g in a loop - depends on your layout switch).
> The value is db (e.g. -10 is half the original volume, see documentation)
>
Thank you but that does not fade out volume, it abruptedly turns it down. But thanks anyhow.
You have used a for or while loop?
You need to use the game cycle and a state maschine.
excample: http://www.gameus.de/c2/fadeout.capx