How can I make my player not going through fast moving solid

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Post » Mon Nov 24, 2014 10:14 pm

Hi everybody, i try to make a game with a giant robot with room in all part of his body and a player with platforme Behaviors in it. I make the animation of that robot in Spriter and i pin some black sprites with solid Behaviors (same shape as the room walls). When my robot fast and repetitively play a up and down mouvement :roll: the player go through the wall. I try to fix it with a bullet Behaviors on the player, because i read somewhere in this forum the bullet Behaviors have more collider check / s than platform Behaviors. But yes it is more difficulte for my player to go through the wall but some time i don't know how he does it again :shock: :shock: .
Anybody have some issus ? :P

Thanks in advance.
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Post » Mon Nov 24, 2014 11:47 pm

Without any .Capx or screenshots there's no way we can help you with your problem. :/

Upload the file and I'll have a look for you.
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