how come no RPGS ?

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Post » Thu Jun 14, 2012 5:12 am

I am making an RPG. Check my journal on deviant art..

http://iith.deviantart.com/?rnrd=16464Gillis2012-06-14 05:13:18
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Post » Thu Jun 14, 2012 5:45 am

Yes it's difficult to make a rpg ... yes it takes many time ... a 2D puzzle game stay a 2D puzzle game ... it could be interesting and easy to create too with a good concept ... translate in different languages changing 10 lines of text ... but it's more difficult to interest a player with the same used 10000 times rpg rules and 2D sprites when this same player played wow / skyrim etc ...

Yes difficult but not impossible ! ... real players like games for games and a very good old rpg can stay interesting ! i like this kind of game !

In fact why i come to C2 ? why i come to html5 ? it's when i see this =>
browserquest
;-pnaelian2012-06-14 05:49:39
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Post » Sat Jun 16, 2012 7:32 am

I LOLed at that site RPG maker... "Make an MMORPG with no programmin!" HAHAHHAA. Also buy Construct2. I did. Worth every penny*5. Lucid where is my spriter!haha jk
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Post » Sat Jun 16, 2012 8:09 am

Indeed. RPGs are one of the most complex types of video games, and even a simple Zelda (or a platformer with Zelda/RPG elements) can take a while to even get a stable alpha build.
Zelda Gamekit (my project)

Example capxs I have made:
Zelda-Style Inventory
Zelda Hearts System

The unwritten "How do I" capx etiquette! Nearly always provide a capx of the problem you have, and try to isolate the problem and/or no capx above 10 MB. :)
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Post » Wed Jun 27, 2012 4:13 am

I've begun construction of an RPG-style, top-down real-time action game with story and exploreable locations and such-like. It's true that it does take time and patience, but being a dedicated and passionate gamer of the old school Ultima's, Dragon Warrior's, and Final Fantasy's, I'm doing my best to create a game by hand from scratch, using Construct 2, that will reflect the early RPG giants from the NES days (which I grew up on). The game is called Dream Enders, and an early playable alpha will be released to the Scirra Arcade with the next update.

Below is an early slideshow of one of the NPC towns. The graphics have been updated somewhat since the creation of this.

Youtube Video

Also, more updated screenshots available on my Twitter:

Twitter Account

After they get the kinks out of the new version of Construct 2, I'll upload it and share the link here, if there's interest for it.

Cheers.

--C A Withey
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Post » Wed Jun 27, 2012 11:46 am

@CAWithey : The screenshots look pretty cool.
Keep up the good work.
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
Moderator
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Post » Wed Jun 27, 2012 6:45 pm

Old school RPGs had a lot of wow effect, but took a deep and well thought-out world. Perhaps the construct has a cool 3D graphics, realistic sound and effect it, but it looks simple games can give a new world, of which not want to leave.

Ultima has been played for decades, and Diablo 3 is finished for the day.


Yeah, I make rpg.
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Post » Wed Jun 27, 2012 9:26 pm

Gameplay > Graphics. I intend to prove this once again with Dream Enders (not that I'm using that as an excuse to make it ugly--not at all, but I'm using 16-Bit graphics).
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Post » Wed Jun 27, 2012 10:10 pm

Really amazing old games like Chrono Trigger and FF IV could easyly be made with construct 2, i mean, tecnically speaking, but only thinking in the graphics will take months to develop, not even taking in acount gameplay, story, narrative, dialogs, an so on, it will take a long time even working in a small team.
Also, i think that there is still some thing to develop in construct for the rpg games to be more accesible, like more advance narrative and dialog tools, a in-build inventory witch can be modified to adjust the need of each game, and so on, taht is why in my opinion we don't see rpg in construct YET.
But just you wait, they will come....
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Post » Wed Jun 27, 2012 10:14 pm

[QUOTE=CAWithey] Gameplay > Graphics. I intend to prove this once again with Dream Enders (not that I'm using that as an excuse to make it ugly--not at all, but I'm using 16-Bit graphics).[/QUOTE]

Totally agree on that one, when i was younger i think taht graphics should be the best in game at any cost, growing up i realize that gameplay is much more important, does it matter if the graphics are hyper-cool if the gameplay is boring?
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