how come no RPGS ?

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Post » Wed Jun 27, 2012 10:14 pm

[QUOTE=CAWithey] Gameplay > Graphics. I intend to prove this once again with Dream Enders (not that I'm using that as an excuse to make it ugly--not at all, but I'm using 16-Bit graphics).[/QUOTE]

Totally agree on that one, when i was younger i think taht graphics should be the best in game at any cost, growing up i realize that gameplay is much more important, does it matter if the graphics are hyper-cool if the gameplay is boring?
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Post » Mon Oct 08, 2012 7:37 pm

I hope to make a small one when I buy the full version.
A 100 event RPG would be a cool contest though.
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Post » Tue Oct 09, 2012 7:05 am

gimme a license, i'll give you a RPG
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Post » Tue Jan 07, 2014 2:01 pm

I see constructor as easier game maker than rpg maker... but this is only my opinion.

Anyway i have project on now constructor, as rpg game like WoW or Diablo, as "no-turn-based" battle and other. But as always on constructor, 2D.

I dont see RPG.s as so difficult, i made 30% of base logics in two or three hours,(damage, critical change, weapon logic, etc) which is pretty small time, you-know. I thought also when i haven't seen any even close rpg-styled stuff on arcade.
~~~~Jabutosama
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Post » Tue Jan 07, 2014 6:45 pm

Not C2 I think, but here's an HTML 5 ACtion-RPG

http://www.cross-code.com/en/play
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Post » Wed Jan 08, 2014 1:46 pm

Hi, I'm in the progress of doing a zelda rpg with a few new features in it. The full game will take a long time to do, i plan on releasing a demo version with just links home village in the near future. I'm also doing tutorials along the way on how to do various things.

My Youtube video can be seen here zelda video and also the tutorials list i've done so far. Here is the link to the 1st tutorial tutorial LI0NHART2014-01-25 13:13:27
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Post » Fri Apr 18, 2014 6:24 pm

I still run Arturia Storm 3 and love it. They and I even traded emails on how I figured out how to run it on WIndows 7 using the Windows 2000 compatibility settings. Mostly I'm using Fruity Loops these days. Not French, but Belgian (almost as good? :lol:).

Update: I was just looking at this thread and went to the French site. They now seem to be more active and the cost is only $27.90, so I bought it and I'll see if I can create something in HTML5 and put it into Firefox OS. You can follow them on Twitter @webcreative5.

I haven't tried lately, but I think also the problem was that Construct 2 doesn't didn't do tiles well. Now there is some kind of tile map feature that I need to investigate and I'm also looking at AutoTileGen which has a plugin for Construct 2.

And I'm still looking at an option I tried a year or two ago of creating the rooms in GameMaker and then importing them to Construct 2. But Construct looks like it has better tile-based RPG features now, so more to investigate. So many things are happening. This is about to be the golden age of HTML5 game programming!
Check out my HTML5 Firefox OS Game Programming and Game Playing blog at http://firefoxosgaming.blogspot.com/ and my book on Amazon at http://www.amazon.com/dp/B00IZUYIGO. I wrote a newer post on using Construct for Firefox OS at http://firefoxosgaming.blogspot.com/201 ... -game.html.
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Post » Fri Apr 18, 2014 7:28 pm

I did rpg system in the past. Once day will do a new one. Atm working on action game with rpg elements.
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Post » Sat Mar 19, 2016 9:18 pm

RPG games are extremely difficult to make.
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Post » Fri Apr 01, 2016 2:14 am

ReflextionsDev wrote:Not C2 I think, but here's an HTML 5 ACtion-RPG

http://www.cross-code.com/en/play


Yes CrossCode definetly good one rpg being develop by indie developer.
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