How complex can simulated behavior be in C2?

Discussion and feedback on Construct 2

Post » Fri Mar 02, 2012 5:00 am

I'm interested in using Construct2 but I'm curious as to the limitations of the product. One area that I'd like to know more about is how far can you go with simulating AI?

Here's a simple example. Can I create MS. Pac-Man? More specifically, can I emulate the behavior of the ghosts following and chasing Ms. Pac-Man through the maze in an intelligent manner, like the original game?

What's the most complex game made with C2?

Thanks,
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Post » Fri Mar 02, 2012 9:05 pm

AFAIK, the original game is hard coded, it doesnt have a logic programming for REAL AI. For what i've already seen on tutos and etc, pacman is pretty 'makeable' with C2. You should download and give it a try.
English is not my native language. Sorry for any mistakes and feel free to correct me if needed.
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Post » Fri Mar 02, 2012 10:56 pm

You could give pacman a chainsaw and have him wall running like the Matrix. The ability of the AI is literally only limited by your imagination.

You can check the arcade and creation section but C2 is still pretty new - maybe you can make the most complex game first :)
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Post » Sat Mar 03, 2012 2:07 pm

This is kind of a general question. I'd say "as complex as you make it"!
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