How create a Boardgame

Get help using Construct 2

Post » Mon Feb 24, 2014 11:43 am

Hi,

My name is Josep and I'm new to C2. :D
It would be great if someone can tell me if it is possible to create a risk type game using C2.

I have in mind some kind of games, all related to resource management and wargames turn based, with IA and network play.

Any experience or advice? any real game of that type created with C2?

Salut,
Josep M
B
18
S
2
G
2
Posts: 64
Reputation: 1,225

Post » Mon Feb 24, 2014 12:14 pm

JosepM wrote:Hi,

My name is Josep and I'm new to C2. :D
It would be great if someone can tell me if it is possible to create a risk type game using C2.

I have in mind some kind of games, all related to resource management and wargames turn based, with IA and network play.

Any experience or advice? any real game of that type created with C2?

Salut,
Josep M


1) Absolutely possible.
2) Start by going through the tutorials and example games (the principles in there are used in board games and any other games. Families, webstorage, arrays etc etc
3) Check the Your creations thread - viewforum.php?f=148
I've seen a few, some in development, some abandoned (its a big undertaking), and a few completed.

You will need more than a 100 events ( I couldn't do it with less (currently over a 1000 events) )
You will need to use families, tokens/cities/etc etc

So you will need a personal license or business license.
B
65
S
16
G
9
Posts: 1,429
Reputation: 12,728

Post » Mon Feb 24, 2014 12:29 pm

Thanks for answer.
1000 events? One for each region, token, element?
No problem, of course I buy a license, but before I want know if is posible or not before decide.

I have pseudo-prototype of a wargame that I like to try to build in C2. It's pass-and-play game.

Salut,
Josep M
B
18
S
2
G
2
Posts: 64
Reputation: 1,225

Post » Mon Feb 24, 2014 12:38 pm

JosepM wrote:Thanks for answer.
1000 events? One for each region, token, element?
No problem, of course I buy a license, but before I want know if is posible or not before decide.

I have pseudo-prototype of a wargame that I like to try to build in C2. It's pass-and-play game.

Salut,
Josep M


Lol, families cut down on the region, token, elements events.
Trust me events add up quickly. And you can optimize it with better coding practices, and I do this from time to time.
But, it still adds up.
Example: around 200-300 events on the options/settings/etc alone
And I have about another year of development with game, maybe more.
I still have to do multiplayer which is huge (holding out for new mulitplayer plugin to see if it will work better than websockets)


CHeck out this example of small board game http://gamedevelopment.tutsplus.com/tut ... edev-12237 has some nice Basic Game Mechanics
B
65
S
16
G
9
Posts: 1,429
Reputation: 12,728

Post » Mon Feb 24, 2014 12:52 pm

Great tutorial. Thanks :)

Also other question. My boardmap is bigger than the viewable screen. It's posible scroll it from mobile devices or desktop? with a HUD interface at top of the map with the stats?
It's posible show or hide panels from the HUD? I mean touch any zone that show a panel with the tokens or elements info, and then take actions?

Sorry for my questions :)
B
18
S
2
G
2
Posts: 64
Reputation: 1,225

Post » Mon Feb 24, 2014 1:14 pm

B
65
S
16
G
9
Posts: 1,429
Reputation: 12,728

Post » Mon Feb 24, 2014 1:21 pm

That'll keep you busy for a few months lol
B
65
S
16
G
9
Posts: 1,429
Reputation: 12,728

Post » Mon Feb 24, 2014 1:57 pm

Great! :P
For today I guess I will be busy...
The map of the example is any game you are working on?

Thanks for your answers :)
B
18
S
2
G
2
Posts: 64
Reputation: 1,225

Post » Mon Feb 24, 2014 2:05 pm

Just started it - got a few games in the works.

This one in particular - only just finishing basic game setup - on layout start, it randomingly places cities which are generated in 4 different colors (4 colors in total = 4 players) color being who has dominance in which city.

So its still in infant stages - lol

I write up the functionality in seperate projects. Options / player customization / splash screen / etc etc etc and slowing put it together later. That way I know what breaks it, what doesn't.
B
65
S
16
G
9
Posts: 1,429
Reputation: 12,728

Post » Mon Feb 24, 2014 4:18 pm

Online multiplayer risk, 448 events ^_^

World Domination, in the arcade
B
57
S
17
G
21
Posts: 1,878
Reputation: 19,592

Next

Return to How do I....?

Who is online

Users browsing this forum: irina, purplemonkey and 6 guests