How create a Boardgame

Get help using Construct 2

Post » Mon Feb 24, 2014 5:14 pm

lennaert wrote:Online multiplayer risk, 448 events ^_^

World Domination, in the arcade


Lol, what you don't know JosepM is that lennaert is a wizz at construct 2, and i will say that he knows more than 80% of the folks here ;)

@lennaert,
N1, haven't looked at arcade for a little over a month, so missed it. Good job. 448 events - show off - :roll:
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Post » Mon Feb 24, 2014 5:29 pm

Hi,

Sorry, show an error of .aspx :)
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Post » Tue Feb 25, 2014 12:19 am

Hi,

I try to put a image background as board with a zones the the player will put their tokens. How I can define the zones? or must be transparent sprites?

For the movement I want that the player touch (or click) one token and the posibles zones where the token can move on will be selected. The selected zone must be an sprite as a .png?

Salut,
Josep M

Salut,
Josep M
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Post » Tue Feb 25, 2014 1:18 am

@DUTOIT good post with links
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Post » Tue Feb 25, 2014 6:14 am

@JosepM,

Can't spend to much more time helping here lol.
But the tilemap is pretty good at this.
Advanced Wars GRID Thread
Here is the .capx from that thread

Can can also use map and put image points on that map (see manual)

And then there is transparent sprites and a few others. Many ways to skin a cat, so they say. Depends on you and your outcome. The Tilemap is pretty cool, I've just started implementing it myself (newish feature) and I am complete noob, but it looks good.

The manual is one of the best I've come across for software, and suggest you read it, re-read it, bookmark, read, try everything as a test to see what it does. The best way is to do.

You haven't ever opened it :) So suggest you get busy on that.

@delgado
Thanks, I have tons more, but with new forum lost access to them.
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Post » Fri Sep 26, 2014 7:22 pm

Wow It's very cool!
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Post » Fri Sep 26, 2014 7:31 pm

JosepM wrote:Wow It's very cool!


Lol, actually thought about you the other day... I purchased this from the store.. it had a risk game type template.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Fri Sep 26, 2014 7:38 pm

OMG! I can't belive! It's it's ... the template is functional out of the box? :P
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Post » Fri Sep 26, 2014 7:51 pm

DUTOIT wrote:CHeck out this example of small board game http://gamedevelopment.tutsplus.com/tut ... edev-12237 has some nice Basic Game Mechanics

Sweet, thanks, I was looking for this too.
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Post » Fri Sep 26, 2014 8:56 pm

@DUTOIT thanks for the advice, I just buy it :P
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