How did you find out about Construct?

New releases and general discussions.

Post » Thu Mar 26, 2009 5:44 pm

We seem to have a regular flow of new users coming in, which is really cool. Purely out of curiosity, I was wondering where everyone found out about Construct. Especially if you're new, it'd be interesting to know! We haven't made much of an effort at all to publicise Construct since we're still beta, being pre-1.0, and still working out some bugs and features.

So where y'all from?
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Post » Thu Mar 26, 2009 5:52 pm

I heard of it and thought it sounded promising on The Daily Click, I think, but I didn't mind it much then because I didn't think it would be up to par yet since it was very early on.

Recently I was reminded of it and it being v.0.98 I decided to switch to it!
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Post » Thu Mar 26, 2009 5:55 pm

Was googling for game development software, I went through game maker, mmf, torque and all that stuff until I finally found what fulfilled my picky criteria - Construct. The criteria was simple - easy to use, no scripting language (as my programming skills are at the bottom), powerful, modular and - free.

So, yeah... Hi!
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Post » Thu Mar 26, 2009 6:36 pm

i was browsing the internet to find a suitable game editor software for my diploma thesis; i previously worked with vvvv, which is a flexible toolkit, but unfit for game development. my criteria were speed (for fast prototyping), usability, a modern concept, reasonable maturity & stability, and i preferred open source.

the usual 'all-round' suspects failed to impress (either not modern or too expensive), and the majority of other editors are very specialised. i was already down to trying obscure alpha software when i found construct. i can't exactly remember wether it was by flipping through the entire sourceforge catalogue or by clicking every link on another 'game development software' list, but yes, it was at located in the desperate lower ends of the internets. i really don't know how you managed to hide this gem so well, but i guess you're right about a low/moderate amount of users being helpful for bugfixing - i hope we really are :)

(to be fair, i also fancy the z game editor, but it has a very different mission statement and does not sport the speed/usability i need at this time.)
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Post » Thu Mar 26, 2009 7:28 pm

I think I stumbled across it through some link on TDC. Either that, or the TigerWorks website redirected me here, but I'm not exactly sure which one it was.
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Post » Thu Mar 26, 2009 8:08 pm

I read a gamasutra interview about Joakim Sandbergs Noitu Love and him saying that he's not a programmer and that he created the whole game in 8 months using Multimedia Fusion.

So I tried out Multimedia Fusion and thought it was a piece of crap. Then I somehow read about Construct, either on their forums or on whatever and gave it a try and it was exactly what I was looking for.

That's my Construct story in a nutshell so far :)
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Post » Thu Mar 26, 2009 9:43 pm

I also heard about it through TDC, over a year ago. There was drama aplenty regarding the issue. Construct was being bashed in some thread or another and I thought "well, let's see what all the hubbub is."

Turns out that the Construct bashing was the most useful thing I'd ever read on TDC. I'd like to thank Liji for pointing me in the right direction :)

[quote="thomasmahler":1195mpyr]I read a gamasutra interview about Joakim Sandbergs Noitu Love...[/quote:1195mpyr]

[quote="konjak":1195mpyr]I heard of it and thought it sounded promising on The Daily Click...[/quote:1195mpyr]

Um, hey Thomas... heh, never mind :P
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Post » Thu Mar 26, 2009 10:29 pm

Haha, what the hey, I didn't even see that Joakim is here too. I guess that pretty much goes to show how awesome Construct already is (and also how small the industry actually is :D)

Good to see you here, man.

Just hope more and more people find out about it and also hope that the industry adapts it at least as a prototyping device, so we can do better stuff in a shorter timeframe.
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Post » Thu Mar 26, 2009 11:06 pm

My friend linked me to it, no idea how he got a hold of it.
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Post » Fri Mar 27, 2009 1:49 am

Hey, thanks for appreciating me! Let us make games in a big happy family!
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