How did you hear about Scirra?

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Post » Wed Aug 10, 2011 4:22 pm

That makes me wonder how he came to hear about C2...

^^
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Post » Fri Aug 03, 2012 4:05 am

Played this mini metroid demo, thought it was frickin cool, found out it was made using Construct, got me interested. Wait a minute...this thread is a year old!
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Post » Mon Aug 06, 2012 2:59 pm

I heard about Scirra Construct Classic quite awhile ago. Not sure when and where, but I believe it was after searching for free game creation tools that i happened on CC. However, I never downloaded a Scirra product until possibly 2 years-ish later with C2. In fact, I bought the early adoption license without even trying the free version. ^_^

PS: I can finally get on the forums after 7.5 months!!! Woohoo! Thanks Team Scirra. ^_^

[QUOTE=Cryptwalker] Played this mini metroid demo, thought it was frickin cool, found out it was made using Construct, got me interested. Wait a minute...this thread is a year old! [/QUOTE]

Oops! I just noticed that after I read your post!    ginsengsamurai2012-08-06 15:01:12
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Post » Mon Aug 06, 2012 3:41 pm

Long time user of Clickteam products, heard about some 'upstarts' ripping off MMF2 on "The Daily Click" if i remember. Obviously i knew the community there was full of it so i came here to test it out, and almost walked away before downloading. I was passing it off as a "too good to be true" type of scheme. When i actually did try it though, it was miles ahead of MMF2 even in it's (then) buggy as hell version.
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Post » Mon Aug 06, 2012 4:06 pm

Hemmm , A long Story , 3 years ago , I was in 5th grade of elementary school and I always wanted to make games but sucked at coding ( I was only 10 years old) So I entered on Google " How to make game without any programmation"
And I saw Construct Classic that I immediately Loved !
kbdmaster2012-08-06 16:08:53
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Post » Tue Aug 07, 2012 10:07 pm

Heard about it in a podcast after Miniboss, an amazing indie dev group here in Brazil talked about their experience using CC to do Talbots Odyssey(http://www.indiedb.com/games/talbots-odyssey-part-i). It was very inspirational talk and of course, as a lazy procastinator I was, it has taken me almost two years to open the program again.
So, this year, me and my gf where talking about learning Unity and doing some games one sunday. Ive told her about C2 and downloaded the free edition and in about 3 hours we had a working prototype of the game we just used to talk about, so we fell in love and bought it one month later. ;]
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Post » Wed Aug 08, 2012 5:51 am

I found Construct Classic on a random google search years ago, I found Construct 2 on a random trip back. I realized the shift in the aim of the engine, and was really excited, so I got an account and a copy of the engine!
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Post » Thu Aug 09, 2012 1:27 am

2 Years back, I had this game I wanted to make, so I set out going and trying out game makers left and right. About a year ago, one one of the sites I was on, I saw Construct 2. I got it, tired it, and make Sage's Dungeon. Now it's bigger and better.InvaderX2012-08-09 04:20:16
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Post » Sat Aug 11, 2012 3:53 am

I used to do a lot of stuff in the RPGMaker community. As far as I know, my parallax mapping tutorials were on every major RM website. I knew at some point I wanted to make a platformer, and a friend mentioned this 'awesome engine that could do like anything.' It was early and buggy then, but I gave it a shot, fell in love, and Blight was born.
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Post » Wed Aug 15, 2012 9:03 am

I was looking for an alternative to GM. I stumbled upon your site (Google), downloaded the free version and been hooked ever since.
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