How do ARCANE screen ends?

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Post » Wed Oct 26, 2011 8:39 pm

This is a ball that hits blques and destroyed.
How is the event so that when you destroy all go to the next screen?
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Post » Wed Oct 26, 2011 9:23 pm

if ball.count = 0
go to next layout
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Post » Wed Oct 26, 2011 9:27 pm

To be exact:

New Condition -> System -> Compare two values ->

First value = Enemy.count
Comparason = Equal to
Second value = 0
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