How do create body explosion particle like effect?

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Post » Sat Jan 23, 2016 12:29 pm

Hi all!,

I´m trying to recreate a particular effect on my new game, something like broforce soldier dead, they explode intro pieces with some kind of physics effect, cause when these pieces collide with the ground, they bounce slightly.

Some examples (preferably the first):

Image
Image

As far i know, it´s not possible to add physic properties to a particle object in construct, so, it´s possible to make a effect like this in construct?
Thanks!
Last edited by MasterZuruk on Mon Feb 01, 2016 12:08 pm, edited 1 time in total.
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Post » Sat Jan 23, 2016 8:54 pm

Use a sprite with the bullet behavior instead of the particles. Use the gravity property to make them fall. For the bouncing use an event like:

blood: on collision with wall
--- blood: bounce off wall
--- blood: set speed to self.speed*0.5
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Post » Sun Jan 24, 2016 10:07 am

R0J0hound wrote:Use a sprite with the bullet behavior instead of the particles. Use the gravity property to make them fall. For the bouncing use an event like:

blood: on collision with wall
--- blood: bounce off wall
--- blood: set speed to self.speed*0.5


Works perfect, thanks!!
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