smecom wrote:So, finally I uploaded my first app to Google Play yesterday. AdMob, Analytics etc is ready to go. The game is a very simple game that is about reaction time by splatting as many worms as possible as fast as possible. These cartoon style worms lives in your garden and your mission is to defend the vegetables in the garden. After a while, moles start to show up along with the worms. Those moles are not to be splatted, if you do splat them you will get a penalty.
Ok, so far so good. I read about the Google play maturity levels and I found that since this app show an artificial blood splat, that is, some cartoonish violence I didn't set it to no maturity, instead I set it to the second lowest level, where it according to the set rules should be. So what happens? Google decides to set the maturity level to "Medium high" due to the logo, which is a creepy carrot and I got a standardized threat that if this happens again they will ... and that they track everything.
I don't know if I should laugh or cry and initially I thought of re-branding the whole thing since I have another two games coming out really soon, but then I realized that I of course should ask you guys/gals here. You probably know the answer to this:
In what way do the Google Play maturity levels affects downloads? Will it prohibit the youngest kids from downloading this free app if the maturity level is set to "Medium High"? Are there anything else to consider related to the maturity level classification? Will it affect AdMob ads?
Should I re-brand it?
smecom wrote:Thanks! (I did read the rating classification)
It's just hard for anyone outside of the USA to even imagine that kids would go out and kill anyone based on a simple splat game. Then again, I live in a country where police officers rarely fire their guns during their whole carreer, unlike in the US where the police officers' guns perhaps even get worn out.
It's also strange to see e.g. tank games where missiles are shot between tanks and yet this is approved with the lowest possible rating.
Again, thanks for your input.
gamecorpstudio wrote:kids don't know that humans drive tanks
gamecorpstudio wrote:asking people to click on u'r ads its illegal
Oxford Dictionary wrote:Illegal and unlawful have slightly different meanings, although they are often used interchangeably. Something that is illegal is against the law, whereas an unlawful act merely contravenes the rules that apply in a particular context. Thus handball in soccer is unlawful, but it is not illegal.
gamecorpstudio wrote:they (google?) are more focused on quality
blackcrypt wrote:Google is bad for games. Period.
gamecorpstudio wrote:clicking your own ads or asking people to click your ads its illegal by the terms of advertising companies rules /whatever banner companies don't allow u to do that, not sure where u ever read that any advertising network allow u to ask people to click ur ads, you should read more rules pages my friend @blackcrypt
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