How do I 2d fighting game

Get help using Construct 2

Post » Thu Sep 04, 2014 2:48 pm

Hello everyone im kind of new here but can a 2d one on one fighting be made with construct 2 . including character selection and all and with cut scences or should i use gamemaker . ? im not sure how powerful construct 2 really is someone please tell me
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Post » Thu Sep 04, 2014 2:58 pm

Only your imagination and skill is the limit of Construct 2.
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Post » Thu Sep 04, 2014 3:22 pm

oh okay can i do 3d too with this ?
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Post » Thu Sep 04, 2014 3:33 pm

Even that with this commercial Plugin:
plugin-q3d-plugin_t106677

But this one requires advanced skills (not simple click and play)
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Post » Thu Sep 04, 2014 3:50 pm

have you made any games yet with it ?
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Post » Thu Sep 04, 2014 4:17 pm

You can fake 3d using animations that are rendered in a 3d software and perhaps also use the mode7 (webgl shader) that can emulate the perspective distortion of a sprite that fades to a horizon's vanishing point.

Other than that, there is the Q3D plugin (commercial) , but it's not yet streamlined and doesn't have any documentation (other than its official topic on the forum). With it you can import obj objects and their textures. In theory, you can build a level and use normal sprite objects (with the platform behavior and all the animations and game logic) in conjunction with the 3d objects. In practice though, I have yet to see any example of this, in fact, only it's createor has provided a working (and very impressive) example of this plugin).

In 2d however, as Ubivis said, you can probably do anything you can think of, provided you have the programing skills to pull it through...
composer - multimedia artist
www.eli0s.com/en/
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Post » Thu Sep 04, 2014 4:28 pm

But in 2d or 3d this is a full drag n drop game engine correct ? meaning no actual syntax programming. Also what games have you guys made since using this program ? By the Way i seen what 3d sprites look like i was very impressed!!
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Post » Thu Sep 04, 2014 5:02 pm

Well, there's always some syntax involved (C2'so expressions).
Overall C2 is very user friendly. The only limit is your skill to understand the challenges in your project and how to address them
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Post » Thu Sep 04, 2014 5:11 pm

Thanks for the help you guys . But for some reason I understand gamemaker studio more than construct 2 I find it easier to get things setup . The layout sheet in construct 2 is confusing to me .Do you guys know which one do people use the most ?
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Post » Thu Sep 04, 2014 5:14 pm

Plus it seems to be more help and documentation out with gamemaker to assist me
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