How do I a Pseudo 3D floor

Get help using Construct 2

Post » Thu Apr 21, 2016 7:30 pm

I want to know if its possible to do a pseudo 3d floor like street fighter II in construct 2, How do I do it? please help!
Image
B
30
S
10
G
3
Posts: 25
Reputation: 4,228

Post » Thu Apr 21, 2016 8:16 pm

Absolutely it's possible. The image for the floor only needs to look 3D and the actual floor/platform can be an invisible sprite that sits in the middle.
Image
B
75
S
23
G
3
Posts: 673
Reputation: 9,273

Post » Thu Apr 21, 2016 8:31 pm

You can get the 3d look when it's scrolling by shearing the image. The paster object's draw textured quad can do that.

https://dl.dropboxusercontent.com/u/542 ... floor.capx
The idea came from here:
http://69.24.73.172/scirra/forum/viewto ... f=8&t=1169
B
91
S
31
G
103
Posts: 5,235
Reputation: 67,756

Post » Thu Apr 21, 2016 9:12 pm

R0J0hound wrote:You can get the 3d look when it's scrolling by shearing the image. The paster object's draw textured quad can do that.

https://dl.dropboxusercontent.com/u/542 ... floor.capx
The idea came from here:
http://69.24.73.172/scirra/forum/viewto ... f=8&t=1169


@R0J0hound Thanks a lot,I was looking but I have not figure it out how to get it working with a plataformer character qith scroll behavior. :(
B
30
S
10
G
3
Posts: 25
Reputation: 4,228

Post » Fri Apr 22, 2016 2:25 am

One idea could be to use scrollx instead of 320 in the equation.
B
91
S
31
G
103
Posts: 5,235
Reputation: 67,756


Return to How do I....?

Who is online

Users browsing this forum: alextro, mikehive and 9 guests