How do I a push/pull box system without physics behavior?

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Post » Wed Oct 29, 2014 4:45 pm

Hi,
I know that in the How do I FAQ there is a system like this, but it have several bugs on the collisions between the box and the player.
If I increase the speed of the player when he is interacting with the box, one begins to 'repel' the other...
The system is very cool, but just don't work as we really want.

So... someone already worked on something like this?
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Post » Wed Oct 29, 2014 7:56 pm

You can simply make the box move at the same time as the player by pinning it to him while he touches it while holding the interaction button.

not sure exactly without any concept of the circumstances
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Post » Wed Oct 29, 2014 10:26 pm

justifun wrote:You can simply make the box move at the same time as the player by pinning it to him while he touches it while holding the interaction button.

not sure exactly without any concept of the circumstances

But whit this method, if you push the box to a 'cliff', it still pinned on the player..
And that's why I think the best thing to do is put a platform and a solid behavior to the box... but, as the player have a platform behavior, it treat the box as a wall... so, the movement is 'flicker'.
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Post » Thu Oct 30, 2014 1:15 pm

maybe you can check whether your box is still on the platform or not.
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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