How do I a vampire who turns bat

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Post » Thu Aug 25, 2016 1:56 am

I want to create a character walking normally.
This character can turn into a flying animal.
But I have problems with the collision points.
How do I walk an animation on the ground and the other float?
All while maintaining the specific points of collision.
I do not want the floating animation fly off the scenery. I just want to let her off the ground.

Thanks and sorry for bad english :)
Hi I am Samuel :)

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Post » Mon Aug 29, 2016 12:01 pm

Nothing? :(
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Post » Mon Aug 29, 2016 12:45 pm

There are a few ways you can do this, just depends exactly what you want. You can lower the collision box to below the sprite animation to give the effect of floating, it will look like the animation is moving above the ground. You could also have an invisible sprite with platform behaviour set that moves about and pin the flying animal to it at the point above the ground you want it. This would allow it to float while keeping the platform behaviour, which I think is what you want?
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Post » Tue Aug 30, 2016 7:52 am

Using R243 for all examples
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Post » Fri Sep 02, 2016 11:35 am

plinkie wrote:There are a few ways you can do this, just depends exactly what you want. You can lower the collision box to below the sprite animation to give the effect of floating, it will look like the animation is moving above the ground. You could also have an invisible sprite with platform behaviour set that moves about and pin the flying animal to it at the point above the ground you want it. This would allow it to float while keeping the platform behaviour, which I think is what you want?



Yes that's right :D Think of dracula . But he does not fly up.
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Post » Fri Sep 02, 2016 11:42 am

emoaeden wrote:Is this what you are after ?

https://dl.dropboxusercontent.com/u/108 ... acter.capx


Yes that's right. It would be because of the ping pong option in sprite ? Thank you so much!!
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Post » Sat Sep 03, 2016 11:00 pm

Glad I could help :)
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