How do I accurately detect when a sword cuts an enemy?

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Post » Sat Oct 11, 2014 11:02 pm

I just have an invisible sprite that moves along with the player that acts as a hitbox, but it just doesn't trigger sometimes. Is there a better way to do this?
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Post » Sat Oct 11, 2014 11:10 pm

Nevermind, I solved my problem. It was the state system I had, not the collision detection.
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