How do I achieve this type of mouvement ? (parallax issue)

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Post » Wed Jun 29, 2016 11:00 am

hello !

here is a schematic of what i want.

http://imgur.com/gallery/tfpirvn

this is a top down shooter.

i found this but its unclear to me on how to use it,

CanvasToLayerX("sol",LayerToCanvasX("paralax3", spawnership.x, spawnership.y) ,LayerToCanvasY("paralax3", spawnership.x, spawnership.y))

...
thanks for help !!!!


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edit : my mistake : layer "sol" is parallax (100,100), not (0,0).
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Post » Wed Jun 29, 2016 12:45 pm

http://imgur.com/gallery/xC1cAzl/

if im right, this SHOULD create the beemob on top of the player no ?
why its not ????


EDIT : when i SET position to same point in runtime, just after beemob is created, it go at the right place. so its ok.
now i need to achieve the rest of the mouvement.

ps: @zenox98 : sorry it was not intended to be a bump, but giving complementary explanation on my problem. is an EDIT acceptable ?
Last edited by manukeo on Wed Jun 29, 2016 1:14 pm, edited 1 time in total.
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Post » Wed Jun 29, 2016 12:53 pm

@manukeo

Please don't bump your own thread after less than 2 hours.

The users who generally offer help come from many different time zones, so have a little patience.

It is acceptable to bump your own thread after 24 hours if no response has been forthcoming.
If your vision so exceeds your ability, then look to something closer.
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