How do I add admob and mopub

Get help using Construct 2

Post » Sun Apr 06, 2014 12:16 am

I got the test banner to appear. I deleted it and tried to create a real add. I was unsuccessful.

Do I actually need my app published in the android market before I can create a banner for it in admob? Then in mopub.

Or did I just miss a step and need to retrace my steps?

Thanks for your help.
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Post » Sun Apr 06, 2014 1:40 am

I set some steps here that helped me:
monetizing-your-app-android_t97975
Check out my games on Google Play:
BEAST ATTACK (1,000,000+ downloads!)
ZOMBIE BASH (Android) (Launched Feb 17)
ZOMBIE BASH (iOS) (Launched March 17)
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Post » Sun Apr 06, 2014 1:41 am

AdMob
1. Click Monetize new app
2. Copy "Ad unit ID" from the setting page (Ad unit ID, Automatic refresh, Text ad style, Ad unit name)

MoPub
Part 1:
1. Network > Admob, Click blue link on top right Edit Network
2. Under Set Up Your Inventory, click Edit Section
3. Under "Publisher ID" Paste Admob Ad Unit ID from steps above.

Part 2:
1. Click Inventory tab, then below graph click on Ad Units tab, click on Ad Unit link
2. Top right, click Code Integration
3. Copy the Ad unit ID from field: "Your ad Unit ID"

Ludei
1. In DevPortal go to Services > Ads (you have to have permission to have this link otherwise you won't see it).
2. In Banner AdUnit field insert Ad Unit ID from MoPub and check box for AdMob
Check out my games on Google Play:
BEAST ATTACK (1,000,000+ downloads!)
ZOMBIE BASH (Android) (Launched Feb 17)
ZOMBIE BASH (iOS) (Launched March 17)
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Post » Mon Apr 07, 2014 1:03 am

OK so i went though the steps and got test ads again on my App. Will they change to real ads once its in the marketplace?
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Post » Mon Apr 07, 2014 3:56 am

Real ads don't show till it is in the marketplace, this is to stop devs from artificially displaying ads and getting paid for it.
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Post » Mon Apr 07, 2014 11:57 am

perfect thanks!
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