In the game I am creating, I want music to play in the background. I followed the manual on how to import it (it is the right file type). I then imported it, and created an event that would start it (after adding the audio to the object types). But, upon the event happening, the audio did not start playing. Assuming it had something to do with it not being pre-loaded, I saved it again, but as a sound file (with pre-load, I would assume it would wait (and not run) until the file was fully loaded). But, it started up normaly, and when the event happened, the audio did not start playing.
How do I get audio to work with my game?
Note: It might have to be with the browser it runs in, but I can't test if it is right now (public computer).