How do I add downsize images for tilemap (Look good on zoom)

Get help using Construct 2

Post » Mon Jul 17, 2017 3:24 pm

Hello!
I have a pixely game made with zooming in mind.
Since point sampling produces weird line like effect on everything when it's even slightly rotated; I have to work around this - make all sprites x4 bigger - thus they look good from faraway AND in zoom.

But Tilemap on the background looks blurry on zoom; since you can not add 1000x1000 tile and display it as a 100x100.

Please tell me whether there is a work around or is it time to put my 3 month work into the dump because of this?
B
6
S
2
Posts: 98
Reputation: 1,334

Post » Mon Jul 17, 2017 9:12 pm

B
33
S
18
G
28
Posts: 2,493
Reputation: 20,950

Post » Fri Jul 21, 2017 9:46 am

That is a lovely start; thanks, although there seem to be several problems that I cannot fix :
1. If I make the "Sprite" object move, it looks like it is floating above the background and is not touchning it. Such a view is only suitable for ye olde space shooter games. Thus comes the fact that downscaling the background like this messes up parralax
2. On top of that --> when this is enabled, my ScrollTo behaviour messes up and stays in layout centre until the car with ScrollTo actually drives itself up to the cam. Then it works.

Any assistance much appreciated, thank ye.
B
6
S
2
Posts: 98
Reputation: 1,334

Post » Fri Jul 21, 2017 4:11 pm

B
33
S
18
G
28
Posts: 2,493
Reputation: 20,950

Post » Sat Jul 22, 2017 1:18 pm

That is actually marvelous and works great. Cheers!

The only trouble is that the less the layer 0 scale is, the faster the camera starts moving to the left from the "ScrollTo" object, eventually leaving it out of sight. That does not happen on your provided capx; but it does on mine. Any ideas on what could possibly be the cause?
B
6
S
2
Posts: 98
Reputation: 1,334

Post » Sat Jul 22, 2017 3:44 pm

In the property's of the layout, set unbound scrolling to 'yes'.
B
33
S
18
G
28
Posts: 2,493
Reputation: 20,950

Post » Sat Jul 22, 2017 4:05 pm

FIXED with turning "Unbound scrolling" to yes.

Although now you have to make 1billion events preventing the player to see outside the layout but ://///// thats the only way.
B
6
S
2
Posts: 98
Reputation: 1,334


Return to How do I....?

Who is online

Users browsing this forum: David181, Shenkai the ssj and 23 guests