How do I add music to my game (And loop it)

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Post » Mon Apr 28, 2014 2:14 am

Help please? Nearly finished this thing.
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Post » Mon Apr 28, 2014 2:17 am

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Post » Mon Apr 28, 2014 2:18 am

Tried that but it didn't work a.k.a it confused hell out of me and I done it wrong
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Post » Mon Apr 28, 2014 2:23 am

How i normally do it is i take whatever audio file i want, covert it to WAV, then go to the Music folder on my project and right click >import music.
Then once that's complete i go to the layout>double click>click on Audio.
Then go to the event sheet>System>OnStartofLayout>Audio>Play>Select song and then Loop.

But to be honest, i am still very new to Construct 2 so my method may be wrong or not as effective.
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Post » Sun Dec 27, 2015 3:17 am

Just in case this helps somebody:

I'm brand spanking new to Construct and am currently messing around with sounds and music using the stock assets that I downloaded with the paid version. The sound effects were showing in the play list in the Play > Select Song action, but music wasn't. Turns out that I had imported WAV files for the sound effects, which are automatically converted to both m4a and ogg, but had only imported the m4a music files. Construct wants both formats apparently for browser support. Once I imported the corresponding ogg formatted music file everything was fine.
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