How do I Add Predictive Aiming to a Projectile?

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Post » Thu Oct 27, 2016 10:57 am

Hello,
I have a side-scrolling space game where enemies spawn off-screen and then fly towards the player using the bullet behaviour. Is there anyway I can give these enemies predictive aiming like you can with Turrets?

Thank you :)
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Post » Thu Oct 27, 2016 5:45 pm

Turrets use bullets. So, its not in the bullet that it happens.

Easy way is to spawn a turret, and let the turret fire a bullet. Unless you want some kind of heat-seeker.

https://www.dropbox.com/s/uqlujcryuvosu ... .capx?dl=0

Accuracy, or rather dis-accuracy, depends on bullet speed and the pixels/tick you rotate towards.
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