How do I add realistic actions to a 2D car game?

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Post » Mon Nov 02, 2015 1:41 am

I was wondering if someone could help me add realistic actions to a 2D car game, specifically as when the car is going up a hill, make it rotate so all the wheels are on the ground?
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Post » Mon Nov 02, 2015 9:34 am

Is this game top-down or from the side?
What behaviour are you using for the car-movement?
Is the car all on piece or are the wheels seperate sprites?
Will the car eventually be able to do more than just drive on flat ground and hills?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Mon Nov 02, 2015 2:57 pm

Sorry I actually ended up getting it working! I had to use seperate sprints and pin them together which worked perfectly, thanks though.
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