I made a rope which is based on segments (sprites: link) connected by revolute joints. I make a rope of preset length and it's working great. Now I want to add a new segment on top of my rope, so I won't to make it longer by one segment. Just press "+" and see what happens. A new segment is added on top but it looks out of place... It reacts with the rest of the rope, but it has an angle that ruins it... The only resolution for this that almost works is when I change collision polygon of link sprite to very small. This way a new segment aligns quite well with the rest of the rope. Unfortunetly setting it like this breaks the rope physics... Do you know how can I achieve it? Thanks! I need this for the prototype I'm working on.