I'd like my sprite to move between rooms, or levels.
How can I make sure it is appearing at the appropriate spot?
I've added an invisible object and set up my events so that when my player overlaps the object, the system switches to the new level. That's good to go.
However, when entering the new room from the left, I need the player to appear on the new level on the right side of the screen, and vice versa. Please see my screenshot: https://www.dropbox.com/s/qbqr2emvpj61f ... e.png?dl=0
(I need the player to go from position 1 to position 1, 2 to 2, 3 to 3)
I have my player sprite set to global so that instance values are retained between levels.
How should I set up my event sheet so that my sprite is entering each new room properly?