How do I adjust sound pitch?

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Post » Sat Nov 05, 2016 5:00 pm

I am making a game and I want to randomly adjust the pitch of the gun fire sound effect every time it plays. But I cannot find a way to easily do that. Does anybody know a way to easily adjust the pitch of sound effects in construct 2? If anybody can help please respond, Thank you. :)

PS I am not apposed to using 3rd party plugins.
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Post » Sat Nov 05, 2016 5:13 pm

You can do this with 'Set Playback Rate', an action using the Audio object. I'm not sure how accurate it is though. You could also adjust the pitch with third-party software for a number of sounds and then in C2 'choose' a random sound each time the gun is fired, or play them in sequence.
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Post » Sat Nov 05, 2016 5:25 pm

Thanks
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