How do I alter Text wrapping at runtime?

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Post » Mon Jun 29, 2015 2:27 pm

Hi there,

I have a game that can potentially be in multiple languages - we use the same .capx and have the text content provided via database.

The problem I am running into is with Chinese - I need my Text objects to wrap based on CHARACTER rather than WORD...I can alter this in the editor of course, but that would then make English look funky.

Is there any way to alter the Wrapping property of a Text via the Event Sheet?
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