How do I Animation speed based on real speed

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Post » Tue Dec 22, 2015 5:11 pm

Hi i want to create a rolling ball game , but i dont want to use physics and such. I want simple platform behaviour , and the ball will have rolling animation on it. And when you go faster the animation will adapt accordingly. How would i do this please?
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Post » Tue Dec 22, 2015 5:20 pm

Set animation speed of your sprite proportionally to your speed value. (probably in the event that determines/changes your speed)
You find it under sprite -> animations -> set speed.
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