So I did this game awhile back using GameSalad. https://www.youtube.com/watch?v=7Cy2qV01B74
Do to many of the limitations of GameSalad, I moved over to Construct 2. I wanted to rebuild this game and I made some really good progress except in one area.. the drag speed.
The physics / drag of C2 is super fast / responsive which in most cases is a great thing. However in this games case it created a lot of problems having boxes pop on the other side of walls. I found that i would often quick which resulted in good throws would sometimes could manage to "pop" through walls that normally should stop an object from going through them.
What I would like is to figure out a way that an object I drag would follow my finger but generally move slower. If you watch the video you see how the boxes naturally lag behind a little.. and yet when it is time to flick them they still can move faster very naturally. I want to be able to flick something, I just need the box to relax a little!
I had made a number of attempts to find solutions but nothing so far has really hit the nail on the head and effectively simulate the kind of drag behavior you see in the video above. Any insight into this would be much appreciated!