How do I Audio On ended when Time Scale = 0

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Post » Sun Oct 05, 2014 2:30 am

I have a challenge that is driving me bonkers.

In my game a dialogue box is brought up on the screen and system time scale set to 0

An audio file is played with a tag "Sentence" - it is the first audio file in a string that I need to play.

Then problem is that Audio On Ended for that tag is never activated.

If I disable system time then the On ended works as expected.

Anyone have a suggestion on how to get around this problem?

You can't set time scale for audio.
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Post » Sun Oct 05, 2014 9:37 am

You can change the audio time scale from audio properties.
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Post » Sun Oct 05, 2014 6:55 pm

Thanks @A0Nasser, I never noticed that. Unfortunately it doesn't solve the problem as it was already switched to off.

I am starting to wonder if it is a bug, @Ashley.

If time scale is Off then the On Ended should fire.
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Post » Sun Oct 05, 2014 8:03 pm

File a bug report following all the guidelines.
Scirra Founder
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Post » Sun Oct 05, 2014 9:47 pm

done
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