How do I autodetect collision polygons on a tilemap

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Post » Mon Apr 21, 2014 3:20 am

I'm trying to use the new tilemap feature to make a 2d platformer- but by default all tiles are considered full squares. I can manually put in the collision polygon, but I have hundreds of tiles. Is there a way go have it autodetect the collision polygon based on transparency like with other objects?

Thank you so much,
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Post » Mon Apr 21, 2014 7:29 pm

Perhaps you cannot? In the meantime off to put in those polygons.
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Post » Fri Apr 25, 2014 4:23 pm

@Selgeron, I'm no expert in the matter, but I don't currently think it's possible. There are some other third party plugins like this one, which may be able to accomplish it, but it's a bit more involved than the built in tilemap functionality:

plugin-jsontmx-importer_t76016
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Post » Fri Apr 25, 2014 4:23 pm

@Selgeron Otherwise I suppose you'd have to do it by hand.
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