How do I avoid body parts lagging when character falls?

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Post » Tue Mar 17, 2015 3:04 pm

Hi,
I created a character with platform behavior and the character has arms with guns aiming mouse position.
to attach arms to the body, I used "every tick" and as an action, set position to body object's image point.

it works fine until the character is in the air and while falling, arms falls a bit slower, with a little lag/delay.
is there another way to attach body parts? I can't use Pin behavior because it doesn't use image point(arm attach point is constantly moving due to running body animation)

thank you in advance!!
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Post » Tue Mar 17, 2015 3:32 pm

Hi,
I think Pin behaviour is more efficient than set position on every tick
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Post » Tue Mar 17, 2015 3:47 pm

moonsunglee wrote: I can't use Pin behavior because it doesn't use image point............



http://c2rexplugins.weebly.com/rex_pin2imagepoint.html
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Post » Tue Mar 17, 2015 7:09 pm

wow thanks korbaach!
I'll try this one out.
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