How do I avoid deactivate group action

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Post » Sat Mar 01, 2014 1:50 am

When the player dies, I'm using "deactivate group" (in a function). When the player still has 1 life, it's ok because i'm restarting the level (all groups are switching back to active mode).

But when the player has 0 life i send the player to the score layout and then (if he still want to play) to the game layout. Then, I need to activate all the deactivated group in "on start of layout"... I'm pretty sure this is not a nice way to handle the problem...

Thanks for helping me!!
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