How do I avoid multiple substract life on the same event

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Post » Tue Mar 18, 2014 4:20 am

I've made a pseudo space invaders "clone". My problem is the following :

if my ship gets hit at the same time by 2 invaders (when they are way down on the screen), my life counter will go from 3 directly to 1.

For now I only have one row of invaders using the same object.

I verify if my ship collides with enemy and then the actions are :
Destroy myShip
Destroy enemy
Substract 1 from life

Any help would be appreciate,

Ben
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Post » Tue Mar 18, 2014 4:46 am

I would suggest tacking a Trigger Once While True event at the end
Using R243 for all examples
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