How do I Background Gradient Without Giant Sprites

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Post » Sun Jan 24, 2016 5:27 pm

Hi!
I want to do some effects on the background of my platform games... like, I don't want just to put a solid color.
I would like a gradient like this:
https://dl.dropboxusercontent.com/u/191829622/22.jpg
But how can I achieve something like this, parallaxing at the background, without some huge, performance eaters, sprites?
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Post » Sun Jan 24, 2016 5:36 pm

Stretching a sprite works well with linear sampling.
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Post » Sun Jan 24, 2016 7:24 pm

What newt said above works well. In my game I use tiny sprites that are just 1x2-3 pixels in size and yet the gradient comes out very smooth.

An alternative would be drawing it with the Canvas plugin by R0j0hound.
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Post » Sun Jan 24, 2016 9:19 pm

Thanks for the Answers, @newt and @VValt !
I will try the stretch! For some reason, it didn't cross my mind. hehe

But, sorry, what about this Canvas Plugin? what exactly is its use?
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Post » Tue Jan 26, 2016 9:32 pm

And here it go another question... maybe @Ashley can answer me that...
this stretch method will really give better performance to my game or just make the download faster? (I think a read an Ashley topic about that...)

So... if it just make the download faster, how can I achieve the results I want without impact that much the performance?
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Post » Wed Jan 27, 2016 12:27 pm

Using a stretched sprite should perform fine. If you're not sure, measure it.
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