How do I Background Gradient Without Giant Sprites

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Post » Sun Jan 24, 2016 5:27 pm

Hi!
I want to do some effects on the background of my platform games... like, I don't want just to put a solid color.
I would like a gradient like this:
https://dl.dropboxusercontent.com/u/191829622/22.jpg
But how can I achieve something like this, parallaxing at the background, without some huge, performance eaters, sprites?
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Post » Sun Jan 24, 2016 5:36 pm

Stretching a sprite works well with linear sampling.
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Post » Sun Jan 24, 2016 7:24 pm

What newt said above works well. In my game I use tiny sprites that are just 1x2-3 pixels in size and yet the gradient comes out very smooth.

An alternative would be drawing it with the Canvas plugin by R0j0hound.
"If you don't build your dream, someone else will hire you to build theirs"
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Post » Sun Jan 24, 2016 9:19 pm

Thanks for the Answers, @newt and @VValt !
I will try the stretch! For some reason, it didn't cross my mind. hehe

But, sorry, what about this Canvas Plugin? what exactly is its use?
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Post » Tue Jan 26, 2016 9:32 pm

And here it go another question... maybe @Ashley can answer me that...
this stretch method will really give better performance to my game or just make the download faster? (I think a read an Ashley topic about that...)

So... if it just make the download faster, how can I achieve the results I want without impact that much the performance?
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Post » Wed Jan 27, 2016 12:27 pm

Using a stretched sprite should perform fine. If you're not sure, measure it.
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