How do I Basic Door to Another Layout

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Post » Sat May 13, 2017 1:19 am

@Anonnymitet I've gone ahead and made the event into events. Though I've ran into another hurdle that I can't get my head around.

I've made a family under 'Doors'. Which includes the Boolean that you used "PassDoor" with the following actions:
Player set PassDoor to False
System wait for 0.5
Player set PassDoor to True

But how do I go about the Player on collision with object DoorA > Player set position to DoorB and vice versa. How is this done using families? Or alternatively how is it done when the other three actions are executed under a single family?
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Post » Sun May 14, 2017 5:50 am

Bump.
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