How do I beat 'em up?

Get help using Construct 2

Post » Fri Mar 24, 2017 12:38 pm

Hello for everybody! Sorry for my bad English, I am just study
I hope, you can understand me and help me.
There are a lot of topics in the forum where there are answers to the questions but the links lead to the dropbox(File not found). I wanted to do it myself but it did not work out. Help.
1) How to make beat 'em up with the opportunity jump (2d, scrolling)
2) how to make kick and punch in a game with collision.
3) literature about Construct 2.
B
4
S
1
Posts: 6
Reputation: 312

Post » Fri Mar 24, 2017 2:38 pm

You couldt search on youtube, you will find tutorials about that
B
39
S
10
G
9
Posts: 213
Reputation: 7,032

Post » Fri Mar 24, 2017 5:22 pm

B
21
S
7
G
1
Posts: 164
Reputation: 1,910

Post » Fri Mar 24, 2017 7:02 pm

Thank you, I've already looked at this but it does not answer my questions
B
4
S
1
Posts: 6
Reputation: 312

Post » Fri Mar 24, 2017 7:28 pm

Second answer I can do with overlapping but I'm interested in exactly with collision
B
4
S
1
Posts: 6
Reputation: 312

Post » Sat Mar 25, 2017 8:38 pm

No anybody can help?
B
4
S
1
Posts: 6
Reputation: 312

Post » Sat Mar 25, 2017 8:47 pm

GoodCat wrote:No anybody can help?

What type of beat 'em up do you want? How many planes?
Single plane Side-scrolling (like SNES Power Rangers) or multi-plane (Like Double Dragon)?
See the problem with your question is there are just so many elements that go into making a beat 'em up and questions that arise along with it:

- 8-directional movement, solid collision boxes, enemy types, enemy ai, enemy projectile motion, enemy spawning, interactable objects character combos, enemy combos, control types, special attacks, life bar, types of special moves (grapple, bomb type, hit all enemies in screen type)

I haven't even begun to scratch the surface as there are still many elements that have to be considered like User interface. I'm not here to discourage you but I highly suggest you look into all elements you think would go into making the individual components that make up a Beat 'em up.

Start here: how-do-i-frequently-asked-questions_t63692
Image Image Image
B
32
S
12
G
27
Posts: 761
Reputation: 17,244

Post » Mon Mar 27, 2017 5:09 am

Message: GoodCat can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hi, thanks for the answer.
I 'll make like Golden Axe. I'm using 8 directions. But it had a problem because a player can't jump. I find only this https://drive.google.com/open?id=0B8TmW ... ldVZ0VQSUE (like golden Axe)
It is very important for me. I found this here it's like the golden axe, but I can not understand how he did it. I want to learn. The second problem is how do I use the collisions if my hero uses a sword. There is no solid behaviour, here 8 directions. If I add a solid then its bad work. If there is a ready file for using a sword in collisions. Even when I have many enemies on the screen they all go to one place and together attack. (((
B
4
S
1
Posts: 6
Reputation: 312

Post » Mon Mar 27, 2017 5:17 am

Message: GoodCat can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
"MPPlantOfficial"

Start here: how-do-i-frequently-asked-questions_t63692[/quote] there no answer for my question
B
4
S
1
Posts: 6
Reputation: 312


Return to How do I....?

Who is online

Users browsing this forum: No registered users and 25 guests