I'm making a pong style minigame in my current project. I tried using Pathfinding to make my AI move (essentially, every tick, find location (0, Puck.Y), and when you find it, move to it. My theory is that Pathfinding is taking more than 1 tick to execute, because my poor AI just sat there, confused.
I've found a workaround that does alright (If Monster.Y > Puck.Y, Monster.Y = Monster.Y - 3), but is there a more effective solution than just translating the AI up and down the Y axis? Is there a way to make pathfinding work? Thanks!