How do I Billiards like physics

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Post » Tue Jan 27, 2015 2:31 am

Hey guys, I have this idea for a billiards type game I would love to implement. I have not worked a lot with physics though. Would anyone be able to give me a good place to start to set up billiards type physics. I really am curious I would set the force of the ball to how far back you pulled the pool stick. If anyone would be able to five me a shove in the right direction. I would appreciate. I feel like the set up would not be to hard. Maybe im wrong.
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Post » Tue Jan 27, 2015 6:07 am

You can use the physics behavior or this behavior with ball sprites that have their elasticity set to 1. Also you'll need to set the gravity to zero.

You could also use this for a more perfect collision response. If it's an issue that is.
viewtopic.php?f=146&t=79139&p=649012&hilit=pool#p649012
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