How do I bounce X back faster than the max speed (platform)

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Post » Fri Feb 24, 2017 3:15 pm

So I'm working on a platformer where players fight each other with guns. These guns do not kill the other player but bounce them back an X amount. I've set a max speed for the players, to make sure they don't pass that speed (sounds logical right?).

The players need to 'bounce' back, whenever a bullet hits them. Now here's the problem: I want that bounce to be able to exceed that 'max speed' stat. How do I do that?

One solution I thought might work is 'on left press -> set vector X', but then I didnt like the way the character moved, it didnt look 'natural'. But if that is the solution, what should I add to that event to make the character move more natural?

Thanks in advance!
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Post » Fri Feb 24, 2017 3:58 pm


You can create a global variable that reads max speed.

MaxSpeed = player max speed

Then add whatever speed you want to increase that to.

On bullet collision with player: Set player max speed= Maxspeed+500

Something like that but not sure if it is the effect you want. It would depend on if you want that a sustained change or just temporary effect.

If temporary add in a wait for so many seconds and then reset the player speed to Maxspeed.
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