bladedpenguin wrote:I'm not quite sure what you want to do, but I have some idea. Can you fix it with an else statement?
I think the best solution is to use the System.TriggerOnceWhileTrue condition, which means that each object will only try and change the other when it is first activated. Then Maybe some kind of cooldown timer, depending on what you want to do.
FragFather wrote:Try this:
if (object1.active = true)
object1.active = false
object2.active = true
object1.active = true
object2.active = false
The system else event is used to create these toggle type of events. Since object2 is only set active with object1 is inactive, the else statement should work fine.
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