How do I Calculate The Apex Of A Platform Jump

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Post » Mon Feb 01, 2016 3:27 pm

Hello all,

Quick question. How do i dictate when my player can use his second jump within the double jump feature inside of construct 2 platformer behaviour?

I want my player to be able to perform a double jump but only if they are moving upwards and not falling.
Was thinking of disabling the button but it would require me to stop movement while in the air.

Thanks!
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Post » Mon Feb 01, 2016 3:31 pm

Would this work?

Player on jump
> set double jump enabled

Player on fall
> set double jump disabled
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Mon Feb 01, 2016 3:38 pm

:lol: @LittleStain WOW! I feel so dumb! I did not realize we had this in the engine. I have been away for awhile so i missed alot of additional adds to c2.

Thank you so much for this information. I really am in disbelief that i managed to overlook that. :lol:

Your still just as helpful as ever hope all has been well for you over the months.
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