How do I capture user media? (Android, iOS)

Get help using Construct 2

Post » Mon May 12, 2014 11:33 pm

Hello,

I am currently working on this project, for mobile and I can't figure how to get construct2 to take a photo and then load that particular image onto a sprite.

I have gotten it working on html5. But when I export the app to Phonegap CocoonJS, nothing seems to work at all. Is Construct capable of taking a picture and then loading it into a sprite?

The below .capx works in HTML, but not on the mobile:

https://drive.google.com/file/d/0B9sfSi ... sp=sharing

Any help would be greatly appreciated.
B
16
S
4
Posts: 69
Reputation: 1,834

Return to How do I....?

Who is online

Users browsing this forum: R0J0hound and 8 guests