How do I capture user media? (Android, iOS)

Get help using Construct 2

Post » Mon May 12, 2014 11:33 pm


I am currently working on this project, for mobile and I can't figure how to get construct2 to take a photo and then load that particular image onto a sprite.

I have gotten it working on html5. But when I export the app to Phonegap CocoonJS, nothing seems to work at all. Is Construct capable of taking a picture and then loading it into a sprite?

The below .capx works in HTML, but not on the mobile: ... sp=sharing

Any help would be greatly appreciated.
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