How do I carry over parts of event sheet 1 to new event shee

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Post » Mon Dec 01, 2014 2:40 am

Built level one of velojet's platformed tutorial.

Built a new layout with same sprites. Assigned values and points to 4 new floors. Now once player lands on 3rd floor it reads the event as being in level 1 and telling you that you have advanced to level 2, which already on.

I've included the whole event sheet one as could not see what else to do other than create all commands again which seems a waste.

Any ideas how to edit or change my approach?
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Post » Mon Dec 01, 2014 2:55 am

Just read about "includes" in the manual. So seems I need to start from scratch and write the common parts as separate event sheets.

Is this the best way to proceed? Are there other ways?
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Post » Mon Dec 01, 2014 3:04 am

Not that I know of
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Post » Mon Dec 01, 2014 3:10 am

I've got 2 questions in my last paragraph. Its impossible to know which one you're answering. Could you be clearer?
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Post » Mon Dec 01, 2014 3:41 am

Yes, place the common events in a common event sheet, and include it in the specific event sheet, where needed. I often put sound on an event sheet, functions on another. There's lots of ways top break up the code and use "Include" to bring them in where needed.
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