How do I change angle of a sprite of a Spriter animation?

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Post » Mon Apr 16, 2018 9:58 pm

Hi everyone,

I'm using Spriter which is great to create animations of a character.
I would like my character's torso rotates toward the position I touch without breaking the animation and the hierarchy of Spriter.

Do you know if it is possible?

For reference, I would like to do the same behaviour you can find in Bowmasters for my character.

Thank you
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Post » Wed Apr 18, 2018 1:21 am

I'd try exporting the spriter animations for the torso (and maybe arms and head too) separately as sprite sheets and use those as the animation. that way you can set their angle toward the touch.x/y positions without an issue with the actual spriter plugin determining their positions. This will require pinning objects to one another which may be tedious at first but will get you the desired result.
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Post » Wed Apr 18, 2018 1:33 am

Thank you Ultrafop.
Yeah I was thinking to do this too at last resort.
I was thinking that we could have a better way.
Thank you again, I will start doing this process.
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Post » Thu Apr 19, 2018 11:42 am

Finally, the idea does not work for me.
I have character custo and if I merge the upper body, it won't support all the cases.
Also, I noticed that during an animation with spriter, an individual sprite cannot play an animation :(
For example, during my idle animation, I want my character'eyes blink. He does blink only if the idle animation ends :(
Finally, I'm desperate.
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