How do I change music after it stops

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Post » Mon Jun 23, 2014 1:12 pm

I have two track's of music, One that has an intro, the secand that is the same but with out the intro for looping.
How do i get the game i'm making pick up the first song (start of a level) then when it's done kick in the second track and loop it?
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Post » Mon Jun 23, 2014 2:10 pm

Did you try this event :

On start of layout --- Audio - play sound 1 not looping tag "X"

Audio - on tag "X" ended --- Audio - play sound 2 looping
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Post » Mon Jun 23, 2014 3:10 pm

Tank you A0Nasser, I was not fully sure how tags worked :)
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Post » Mon Jun 23, 2014 3:12 pm

Oh got another question, I am trying to display two Global #'s so it's # + # but i can't get it to deplay the two text's I'ved tryed this
text[Egg_answer4 "+" cannon] Also tryed to do "+ Cannon" nothing is working on that end..
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