How do I change only one layer sampling to linear

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Post » Thu Nov 12, 2015 11:04 am

It's been a moment i'm looking for that, i saw some post (on construct classic) saying that we could change the layer sampling. My game is pixelated and in Point Sampling but my HUD elements like Menus, ect... getting really uggly because of that, it looks perfect with Linear but fuck up the other part of the game which is the game itself. Is there a way to simply change the sampling on only one of the laye like it was possible on construct?
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Post » Fri Nov 20, 2015 4:11 pm

Bump
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Post » Fri Nov 20, 2015 7:17 pm

You can't. It would be a feature request.
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Post » Mon Nov 23, 2015 6:34 pm

Aww
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Post » Tue Jan 19, 2016 9:52 pm

the same here... i need some objects (or layers) to be set with sampling point and all the rest set with sampling linear... i'm searching the forum and for now the pixellate effect seems to be the only way to perform this... there is any other solution? read about the way to override the sampling for the layer.. how to perform this? i don't see any option in layer properties to override the sampling set in project setting... some help? thanks ;)
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Post » Tue Jan 19, 2016 11:47 pm

Game engines tend to focus on rendering as few times as possible.
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Post » Thu May 05, 2016 6:37 pm

Please read this:

pixellate-effect-size-show-bad-on-ios-cocoon-developer-app_t171921

someone can test it and report for a solution? thanks

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Bug fixed by scirra in construct 2 release 231 :) finally!

Bug Fix
WebGL effects: pixellate effect (and other effects relying on pixelWidth/pixelHeight) could appear different after export due to spritesheeting
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