How do I change the animation from false to true

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Post » Fri Jun 17, 2016 1:12 pm

Hi yea so this is the problem I'm having, so I started a new layout to make my new level and when I re did all the events from the first event and now the animation wont play on my new event I put it on debug mode and found out it was in false and I tried to put it to true and a pop up message pops up saying I need the full version of construct which is sux so does anyone know how to put it on true without paying?
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Post » Fri Jun 17, 2016 1:14 pm

How many events do you have in your main event sheet, if only one? The free version of Construct 2 has a limit of 100 events.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Fri Jun 17, 2016 1:30 pm

LaDestitute wrote:How many events do you have in your main event sheet, if only one? The free version of Construct 2 has a limit of 100 events.

I have 4 Event sheets and 30 Events with them all
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Post » Fri Jun 17, 2016 2:28 pm

That's 120 events total, so you're over the limit. You may want to optimize your code logic to be under-100 before you attempt to debug this.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Posts: 517
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Post » Fri Jun 17, 2016 5:19 pm

LaDestitute wrote:That's 120 events total, so you're over the limit. You may want to optimize your code logic to be under-100 before you attempt to debug this.

thx dude, I quess I gotta buy it then XD
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