How do I change the camera angle

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Post » Sat Oct 24, 2015 2:29 pm

Hi!

I've started to play around with a tutorial where you basically control a player and shoots down monster who spawns randomly around you. The camera view is top down. I would like to "lower" the camera so that it is more behind the player, compared to the straight top-down-view as it is now. Is this possible to fix?

Thanks!
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Post » Sat Oct 24, 2015 3:27 pm

Are you saying you want to be closer up? (still be top down?)
Or you want to drop it down, and make it 3D?

I would highly not recommend 3D right away, but Q3D does let you go 3D...
Eat ALL THE BACON!
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Post » Sat Oct 24, 2015 3:52 pm

storken37 wrote:Hi!

I've started to play around with a tutorial where you basically control a player and shoots down monster who spawns randomly around you. The camera view is top down. I would like to "lower" the camera so that it is more behind the player, compared to the straight top-down-view as it is now. Is this possible to fix?

Thanks!


All you'd have to do is create sprites that have that look..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Mon Nov 09, 2015 7:17 am

antares330 wrote:Are you saying you want to be closer up? (still be top down?)
Or you want to drop it down, and make it 3D?

I would highly not recommend 3D right away, but Q3D does let you go 3D...



Hi!

Thanks for answering. What is Q3D?
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Post » Mon Nov 09, 2015 11:12 am

storken37 wrote:
antares330 wrote:Are you saying you want to be closer up? (still be top down?)
Or you want to drop it down, and make it 3D?

I would highly not recommend 3D right away, but Q3D does let you go 3D...



Hi!

Thanks for answering. What is Q3D?


It's a third party plugin for integrating 3D-objects..
I would highly recommend against it as long as you haven't gotten grasp of the normal Construct2 environment, for it is not very well documented..
If you have experience with creating and working with 3D and working with Construct2 it can get some nice results.

Right now I would just suggest creating the sprites to look like they are a bit from behind, as is common use in 2D applications..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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